A bowling game with an atmospheric horror twist.
Developed over the course of seven days as part of the October 2020 HackUTD game jam. I contributed the code for the game's systems and logic.
  Project Write-Up   Itch.io Page   RepositoryA retro RPG with a focus on player creativity and problem solving.
Developed over 13 days as an entry for the Dallas Society of Play Pompous Trash Jam, in which is was voted "Best Overall". I was highly involved in many areas of the programming and game design.
  Itch.io Page   Game Jam Scoring ResultsClub website for the Student Game Developer Association at UT Dallas.
Built from the ground up to assist the club's transition to online-only for the spring 2020 semester. The site's codebase was designed to be accessible to non-experienced coders.
  Visit Site   RepositorySpeedrunning scripts that monitor a game process' data.
Uses pointers to track elements of the game state in RAM. Developed by reverse engineering how a game was managing data. These scripts accurately time how fast a user completes a game's levels by subtracting loading times.
  RepositoriesThis site that you're viewing right now. :)
This site uses a modified version of Pudhina Fresh theme.
  RepositoryA FPS game about speed and accuracy.
Developed in seven days for the 2021 SGDA Spring Game Jam. I contributed the game's weapon mechanics, player movement, and UI.
  Itch.io Page   RepositoryUtilizes Linux semaphores and shared memory to communicate between forked processes.