Projects
Things I have worked on.

#games #unity #c-sharp

A bowling game with an atmospheric horror twist.

Developed over the course of seven days as part of the October 2020 HackUTD game jam. I contributed the code for the game's systems and logic.

  Project Write-Up   Itch.io Page   Repository
#games #unity #c-sharp

A retro RPG with a focus on player creativity and problem solving.

Developed over 13 days as an entry for the Dallas Society of Play Pompous Trash Jam, in which is was voted "Best Overall". I was highly involved in many areas of the programming and game design.

  Itch.io Page   Game Jam Scoring Results
#jekyll #html #css

Club website for the Student Game Developer Association at UT Dallas.

Built from the ground up to assist the club's transition to online-only for the spring 2020 semester. The site's codebase was designed to be accessible to non-experienced coders.

  Visit Site   Repository
#games #c-sharp

Speedrunning scripts that monitor a game process' data.

Uses pointers to track elements of the game state in RAM. Developed by reverse engineering how a game was managing data. These scripts accurately time how fast a user completes a game's levels by subtracting loading times.

  Repositories
#jekyll #html #css

This site that you're viewing right now. :)

This site uses a modified version of Pudhina Fresh theme.

  Repository
#games #unity #c-sharp

A FPS game about speed and accuracy.

Developed in seven days for the 2021 SGDA Spring Game Jam. I contributed the game's weapon mechanics, player movement, and UI.

  Itch.io Page   Repository
#java #class-work

A simple AI that uses A* Search to solve 10x10 grid mazes.

#c++ #class-work

Utilizes Linux semaphores and shared memory to communicate between forked processes.



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© 2021, Henry Werner