Published Mar 21, 2021 by Henry Werner
Developed as part of the October 2020 HackUTD Game Jam, bowling is a small game created by myself and four friends. The rules of the...
A bowling game with an atmospheric horror twist.
Developed over the course of seven days as part of the October 2020 HackUTD game jam. I contributed the code for the game's systems and logic.
  Project Write-Up   Itch.io Page   RepositoryA retro RPG with a focus on player creativity and problem solving.
Developed over 13 days as an entry for the Dallas Society of Play Pompous Trash Jam, in which is was voted "Best Overall". I was highly involved in many areas of the programming and game design.
  Itch.io Page   Game Jam Scoring ResultsSpeedrunning scripts that monitor a game process' data.
Uses pointers to track elements of the game state in RAM. Developed by reverse engineering how a game was managing data. These scripts accurately time how fast a user completes a game's levels by subtracting loading times.
  RepositoriesA FPS game about speed and accuracy.
Developed in seven days for the 2021 SGDA Spring Game Jam. I contributed the game's weapon mechanics, player movement, and UI.
  Itch.io Page   Repository